Added possibility to force text direction
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@@ -29,6 +29,12 @@ namespace QuestPDF.Drawing
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PopulateBufferWithText(buffer, text);
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buffer.GuessSegmentProperties();
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if (TextStyle.Direction == TextDirection.LeftToRight)
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buffer.Direction = Direction.LeftToRight;
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if (TextStyle.Direction == TextDirection.RightToLeft)
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buffer.Direction = Direction.RightToLeft;
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ShaperFont.Shape(buffer);
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var length = buffer.Length;
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@@ -164,5 +164,27 @@ namespace QuestPDF.Fluent
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}
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#endregion
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#region Direction
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public static T DirectionAuto<T>(this T descriptor) where T : TextSpanDescriptor
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{
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descriptor.MutateTextStyle(x => x.DirectionAuto());
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return descriptor;
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}
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public static T DirectionFromLeftToRight<T>(this T descriptor) where T : TextSpanDescriptor
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{
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descriptor.MutateTextStyle(x => x.DirectionFromLeftToRight());
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return descriptor;
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}
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public static T DirectionFromRightToLeft<T>(this T descriptor) where T : TextSpanDescriptor
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{
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descriptor.MutateTextStyle(x => x.DirectionFromRightToLeft());
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return descriptor;
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}
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#endregion
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}
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}
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@@ -165,5 +165,29 @@ namespace QuestPDF.Fluent
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}
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#endregion
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#region Direction
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private static TextStyle TextDirection(this TextStyle style, TextDirection textDirection)
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{
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return style.Mutate(TextStyleProperty.Direction, textDirection);
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}
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public static TextStyle DirectionAuto(this TextStyle style)
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{
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return style.TextDirection(Infrastructure.TextDirection.Auto);
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}
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public static TextStyle DirectionFromLeftToRight(this TextStyle style)
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{
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return style.TextDirection(Infrastructure.TextDirection.LeftToRight);
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}
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public static TextStyle DirectionFromRightToLeft(this TextStyle style)
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{
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return style.TextDirection(Infrastructure.TextDirection.RightToLeft);
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}
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#endregion
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}
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}
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@@ -0,0 +1,9 @@
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namespace QuestPDF.Infrastructure
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{
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internal enum TextDirection
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{
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Auto,
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LeftToRight,
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RightToLeft
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}
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}
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@@ -16,6 +16,7 @@ namespace QuestPDF.Infrastructure
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internal bool? HasStrikethrough { get; set; }
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internal bool? HasUnderline { get; set; }
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internal bool? WrapAnywhere { get; set; }
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internal TextDirection? Direction { get; set; }
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internal TextStyle? Fallback { get; set; }
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@@ -32,6 +33,7 @@ namespace QuestPDF.Infrastructure
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HasStrikethrough = false,
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HasUnderline = false,
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WrapAnywhere = false,
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Direction = TextDirection.Auto,
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Fallback = null
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};
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@@ -17,7 +17,8 @@ namespace QuestPDF.Infrastructure
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HasStrikethrough,
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HasUnderline,
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WrapAnywhere,
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Fallback
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Fallback,
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Direction
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}
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internal static class TextStyleManager
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@@ -192,6 +193,19 @@ namespace QuestPDF.Infrastructure
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return origin with { Fallback = castedValue };
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}
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if (property == TextStyleProperty.Direction)
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{
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if (!overrideValue && origin.Direction != null)
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return origin;
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var castedValue = (TextDirection?)value;
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if (origin.Direction == castedValue)
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return origin;
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return origin with { Direction = castedValue };
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}
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throw new ArgumentOutOfRangeException(nameof(property), property, "Expected to mutate the TextStyle object. Provided property type is not supported.");
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}
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@@ -238,6 +252,7 @@ namespace QuestPDF.Infrastructure
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result = MutateStyle(result, TextStyleProperty.HasStrikethrough, parent.HasStrikethrough, overrideStyle);
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result = MutateStyle(result, TextStyleProperty.HasUnderline, parent.HasUnderline, overrideStyle);
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result = MutateStyle(result, TextStyleProperty.WrapAnywhere, parent.WrapAnywhere, overrideStyle);
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result = MutateStyle(result, TextStyleProperty.Direction, parent.Direction, overrideStyle);
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if (applyFallback)
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result = MutateStyle(result, TextStyleProperty.Fallback, parent.Fallback, overrideStyle);
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