Added possibility to force text direction

This commit is contained in:
MarcinZiabek
2022-09-30 20:45:28 +02:00
parent 9f6c091706
commit b31d097b61
6 changed files with 79 additions and 1 deletions
+6
View File
@@ -29,6 +29,12 @@ namespace QuestPDF.Drawing
PopulateBufferWithText(buffer, text);
buffer.GuessSegmentProperties();
if (TextStyle.Direction == TextDirection.LeftToRight)
buffer.Direction = Direction.LeftToRight;
if (TextStyle.Direction == TextDirection.RightToLeft)
buffer.Direction = Direction.RightToLeft;
ShaperFont.Shape(buffer);
var length = buffer.Length;
@@ -164,5 +164,27 @@ namespace QuestPDF.Fluent
}
#endregion
#region Direction
public static T DirectionAuto<T>(this T descriptor) where T : TextSpanDescriptor
{
descriptor.MutateTextStyle(x => x.DirectionAuto());
return descriptor;
}
public static T DirectionFromLeftToRight<T>(this T descriptor) where T : TextSpanDescriptor
{
descriptor.MutateTextStyle(x => x.DirectionFromLeftToRight());
return descriptor;
}
public static T DirectionFromRightToLeft<T>(this T descriptor) where T : TextSpanDescriptor
{
descriptor.MutateTextStyle(x => x.DirectionFromRightToLeft());
return descriptor;
}
#endregion
}
}
+24
View File
@@ -165,5 +165,29 @@ namespace QuestPDF.Fluent
}
#endregion
#region Direction
private static TextStyle TextDirection(this TextStyle style, TextDirection textDirection)
{
return style.Mutate(TextStyleProperty.Direction, textDirection);
}
public static TextStyle DirectionAuto(this TextStyle style)
{
return style.TextDirection(Infrastructure.TextDirection.Auto);
}
public static TextStyle DirectionFromLeftToRight(this TextStyle style)
{
return style.TextDirection(Infrastructure.TextDirection.LeftToRight);
}
public static TextStyle DirectionFromRightToLeft(this TextStyle style)
{
return style.TextDirection(Infrastructure.TextDirection.RightToLeft);
}
#endregion
}
}
+9
View File
@@ -0,0 +1,9 @@
namespace QuestPDF.Infrastructure
{
internal enum TextDirection
{
Auto,
LeftToRight,
RightToLeft
}
}
+2
View File
@@ -16,6 +16,7 @@ namespace QuestPDF.Infrastructure
internal bool? HasStrikethrough { get; set; }
internal bool? HasUnderline { get; set; }
internal bool? WrapAnywhere { get; set; }
internal TextDirection? Direction { get; set; }
internal TextStyle? Fallback { get; set; }
@@ -32,6 +33,7 @@ namespace QuestPDF.Infrastructure
HasStrikethrough = false,
HasUnderline = false,
WrapAnywhere = false,
Direction = TextDirection.Auto,
Fallback = null
};
+16 -1
View File
@@ -17,7 +17,8 @@ namespace QuestPDF.Infrastructure
HasStrikethrough,
HasUnderline,
WrapAnywhere,
Fallback
Fallback,
Direction
}
internal static class TextStyleManager
@@ -192,6 +193,19 @@ namespace QuestPDF.Infrastructure
return origin with { Fallback = castedValue };
}
if (property == TextStyleProperty.Direction)
{
if (!overrideValue && origin.Direction != null)
return origin;
var castedValue = (TextDirection?)value;
if (origin.Direction == castedValue)
return origin;
return origin with { Direction = castedValue };
}
throw new ArgumentOutOfRangeException(nameof(property), property, "Expected to mutate the TextStyle object. Provided property type is not supported.");
}
@@ -238,6 +252,7 @@ namespace QuestPDF.Infrastructure
result = MutateStyle(result, TextStyleProperty.HasStrikethrough, parent.HasStrikethrough, overrideStyle);
result = MutateStyle(result, TextStyleProperty.HasUnderline, parent.HasUnderline, overrideStyle);
result = MutateStyle(result, TextStyleProperty.WrapAnywhere, parent.WrapAnywhere, overrideStyle);
result = MutateStyle(result, TextStyleProperty.Direction, parent.Direction, overrideStyle);
if (applyFallback)
result = MutateStyle(result, TextStyleProperty.Fallback, parent.Fallback, overrideStyle);